| Fig. 1 shows a lens grinder, suitable for the amateur for making lenses up to 1" diameter. It is also useful to those interested in grinding and polishing minerals and stones into cabochon gems for rings and other jewelry.
Formed laps may be cut directly on the machine with a hand tool. Any motor from 1/10 HP up may be used. The motor pulley should be 1 1/2" and a 3/8" vee belt should be used. Get them from Sears Roebuck or a hardware store. The grinder should be oiled frequently. |
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Small lenses may be made from fragments of a spectacle lens or from plate glass from a broken mirror or auto window. Don't try to use non-shatter able glass, as it is not solid glass. If polished glass is used the original surface may form one surface of the lens, thus halving your work of making a lens. Pitch the glass to a stick or "dop" as in Fig. 4. Grind it round, and rough out the curved surface with #2 abrasive (120 grit) and water on either side of the Vee pulley.
| It is important that the lens should be the same thickness all around the edge. If grinding is continued until the convex surface cuts the flat one in a sharp edge as in Fig. 5A or if car is taken to keep the edge even in as in Fig. 5B, no centering will be necessary.
During the fine grinding you should test the lap occasionally with the template. If it wars out of shape swing up the tool rest and reform it. | ![]() |
If a finished lens is off center, as shown by an edge of varying thickness, it may be centered as follows:- Pitch the lens to the end of a tubular lap slightly smaller than the lens itself, as shown in Fig. 3. Put into the grinder and rotate by hand while you watch the directions of a lighted lamp bulb from the two surfaces of the lens. While the pitch is still quite soft press the lens with the forked stick as in Fig. 3 to adjust it, until both reflections remain stationary as the lap revolves. Remove from the grinder and re-heat if the pitch hardens too quickly. Then start the motor and with a piece of wet emery stone, grind the edge until it runs true. This should make the edge equal all around.